PM3.02 - Squirtle - Subaction - AttackAirN
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
33 |
Auto Cancel Window: |
1-5, 29-38 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
6-22 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
0 |
100 |
25 |
Water |
Splash |
6 |
6 |
|
Frames:11-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
0 |
100 |
361 |
Water |
Splash |
5 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- Subroutine(0x2047c)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- RemoveFlashEffect
- Subroutine(0x230ac)
- AsyncWait(32.0)
- Subroutine(0x20aac)
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 4.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 3.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- Goto(0x9019c168)
SFX
- AsyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(5521)
- SyncWait(2.0)
- SoundEffect1(109)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- SoundEffect1(5520)
- SyncWait(5.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- SoundEffect1(5590)
- SyncWait(5.0)
- SoundEffect1(109)
- SyncWait(5.0)
- SoundEffect1(5590)
- SyncWait(5.0)
- SoundEffect1(109)
Other
- AsyncWait(2.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- AsyncWait(6.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(22.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }