PM3.02 - Squirtle - Subaction - SpecialS_1
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Stats
IASA: |
None |
Hitboxes active: |
1-50 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-49
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
45 |
77 |
35 |
Normal |
Unknown(136) |
MD |
false |
4 |
60 |
6 |
6 |
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Scripts
Main
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 77, shield_damage: 4, bkb: 45, size: 1.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 60, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- Subroutine(0x217a4)
GFX
SFX
- SoundEffectTransient(5579)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- RumbleLoop { unk1: 2, unk2: 0 }