PM3.02 - Squirtle - Subaction - EntryR

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 |

Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

    GFX

    1. AsyncWait(16.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.62, randomize: None, terminate_with_animation: true })
    5. AsyncWait(37.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: -2.0010667, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -50.00107, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 0, x_offset: -10.001066, y_offset: 0.0, z_offset: -2.0010667, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 50.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(5536)
    3. SoundEffect1(5521)
    4. AsyncWait(20.0)
    5. SoundEffect1(5574)
    6. AsyncWait(38.0)
    7. SoundEffectVictory(2233)
    8. SoundEffect1(5547)

    Other