PM3.02 - Squirtle - Subaction - AttackLw4
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Stats
IASA: |
None |
Hitboxes active: |
11-15, 19-23, 27-30 |
Hitbox set 0 hits: |
11, 19, 27 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
0 |
100 |
270 |
Water |
Splash |
AP |
true |
0.9 |
0.9 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
100 |
0 |
Water |
Unknown(72) |
AD |
false |
0.9 |
0.9 |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
0 |
Water |
Unknown(72) |
ADR |
false |
0.9 |
0.9 |
3 |
3 |
|
Frames:19-23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
0 |
100 |
270 |
Water |
Splash |
AP |
true |
0.9 |
0.9 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
100 |
0 |
Water |
Unknown(72) |
AD |
false |
0.9 |
0.9 |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
0 |
Water |
Unknown(72) |
ADR |
false |
0.9 |
0.9 |
3 |
3 |
|
Frames:27-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
65 |
80 |
110 |
Normal |
Splash |
true |
4 |
4 |
|
0 |
1 |
6 |
65 |
80 |
110 |
Normal |
Unknown(72) |
false |
4 |
4 |
|
0 |
2 |
6 |
65 |
80 |
110 |
Normal |
Unknown(72) |
false |
4 |
4 |
|
Scripts
Main
- AsyncWait(10.0)
- loop 2 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.9, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 0, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1999664, x_offset: 0.0, y_offset: 3.968, z_offset: -12.501333, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.9, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 0, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1999664, x_offset: 0.0, y_offset: 3.968, z_offset: 12.9, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.9, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDirReverse, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 65, size: 4.0, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 65, size: 4.1999664, x_offset: 0.0, y_offset: 3.968, z_offset: -12.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 65, size: 4.1999664, x_offset: 0.0, y_offset: 3.968, z_offset: 12.9, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2031618), Bool(false), Bool(false)] }
- AsyncWait(41.0)
GFX
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- Subroutine(0x2258c)
- SoundEffect1(2241)
- SoundEffect1(5521)
- SyncWait(2.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- RemoveFlashEffect
- SyncWait(3.0)
- SoundEffect1(5591)
- SyncWait(9.0)
- SoundEffect1(5591)
- AsyncWait(28.0)
- Armor { armor_type: None, tolerance: 0.0 }
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(9.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(29.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }
- SyncWait(2.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }