PM3.02 - Squirtle - Subroutine - 0x2258c

  1. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 160 }
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  3. SyncWait(1.0)
  4. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 100 }
  5. SyncWait(2.0)
  6. SoundEffect1(5520)
  7. SoundEffect1(5591)