PM3.02 - Squirtle - Subroutine - 0x24304
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
- SyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(7.0)