PM3.02 - Squirtle - Subroutine - 0x9019eaa8

  1. AsyncWait(1.0)
  2. loop 36 times:
    1. if (ButtonPress value(0))
      1. IfStatementOr (ButtonPress value(1))
      2. IfStatementOr (ButtonPress value(2))
      3. IfStatementOr (ButtonPress value(3))
      4. IfStatementOr (ButtonPress value(6))
      5. IfStatementOr (ButtonPress value(7))
      6. IfStatementOr (ButtonPress value(8))
      7. BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
    2. SyncWait(1.0)
  3. AsyncWait(37.0)
  4. loop 6 times:
    1. if (ButtonPress value(1))
      1. IfStatementAnd ((LongtermAccessInt (0xb2) Equal scalar(0)))
      2. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
      3. BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
    2. SyncWait(1.0)
  5. AsyncWait(43.0)
  6. if (BoolIsTrue RandomAccessBool (0x22))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 13, bone: 7, x_offset: -1.6, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 9.0, scale: 1.15, randomize: None, terminate_with_animation: false })
    2. SoundEffect1(8030)
    3. SoundEffect1(44894)
    4. IntVariableIncrement { variable: LongtermAccessInt (0xb2) }