PM3.02 - Kirby - Subaction - AttackLw4
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Stats
IASA: |
47 |
Partially Intangible: |
1-10 |
Hitboxes active: |
6-18 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
100 |
50 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
14 |
30 |
100 |
50 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
14 |
20 |
85 |
28 |
Normal |
Kick |
8 |
7 |
|
0 |
3 |
14 |
20 |
85 |
28 |
Normal |
Kick |
8 |
7 |
|
Frames:11-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
100 |
50 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
12 |
30 |
100 |
50 |
Normal |
Kick |
7 |
6 |
|
0 |
2 |
10 |
20 |
85 |
28 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
10 |
20 |
85 |
28 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 446, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 448, state: IntangibleFlashing }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 456, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 447, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- UnchangeHurtBoxStateSpecific
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(46.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectStop(191)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(113)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(107)
- SyncWait(1.0)
- SoundEffect1(113)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(37.0)
- SoundEffect1(3088)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(33.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }