PM3.02 - Kirby - Subaction - SpecialAirN_16

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Stats

IASA: None
Subaction Index: 0x2e2

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x4f67c }
  2. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  3. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.71 }
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.14) }
  5. AsyncWait(10.0)
  6. Subroutine(0x4e924)
  7. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  8. AsyncWait(30.0)
  9. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  10. AsyncWait(65.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  13. AsyncWait(68.0)
  14. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.4) }
  15. AsyncWait(69.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.1, x_offset: 0.0, y_offset: 4.23, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(34.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.85, x_offset: 0.0, y_offset: 4.23, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(38.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 4.23, z_offset: 12.22, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  19. AsyncWait(71.0)
  20. DeleteAllHitBoxes
  21. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  22. AsyncWait(117.0)
  23. AllowInterrupts

GFX

  1. Goto(SpecialN_23 GFX 0x12738)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6853)
  3. SoundEffect1(6855)
  4. SyncWait(68.0)
  5. SoundEffect1(6856)
  6. SoundEffectTransient(6854)

Other

  1. Rumble { unk1: 12, unk2: 0 }
  2. AsyncWait(69.0)
  3. ScreenShake { magnitude: 2 }
  4. Rumble { unk1: 5, unk2: 0 }