PM3.02 - Kirby - Subaction - SpecialAirHi

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Stats

IASA: None
Subaction Index: 0x1ee

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
  2. AsyncWait(22.0)
  3. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.7)))
    1. IfStatementAnd (ButtonHeld value(1))
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 6, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 440, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 5, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(1183)
  3. SoundEffect1(3105)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. ItemVisibility(false)