PM3.02 - Kirby - Subaction - SpecialLw1

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Stats

IASA: None
Subaction Index: 0x1f6

Scripts

Main

  1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  2. AsyncWait(7.0)
  3. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. AsyncWait(13.0)
  6. Subroutine(0x2b5a8)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  5. FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 40 }
  6. SyncWait(4.0)
  7. FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 60 }
  8. SyncWait(2.0)
  9. FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 80 }
  10. SyncWait(4.0)
  11. FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 100 }
  12. SyncWait(2.0)
  13. FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 120 }
  14. SyncWait(4.0)
  15. FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 140 }
  16. SyncWait(2.0)
  17. FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 160 }
  18. SyncWait(4.0)
  19. FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 180 }
  20. SyncWait(2.0)
  21. AsyncWait(28.0)
  22. GraphicEffect(GraphicEffect { graphic: 7, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  23. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 13, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. SoundEffectVictory(3110)
  3. SyncWait(10.0)
  4. SoundEffect1(3111)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. ItemVisibility(false)