PM3.02 - Kirby - Subaction - SpecialN_2

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Stats

IASA: None
Subaction Index: 0x225

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x48af4 }
  2. AsyncWait(1.0)
  3. GenerateArticle { article_id: 13, subaction_only: true }
  4. AsyncWait(10.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 20, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 20, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 20, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
  8. AsyncWait(12.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(15.0)
  11. GenerateArticle { article_id: 14, subaction_only: true }
  12. EnableInterruptGroup(AirDodge)
  13. AsyncWait(38.0)
  14. ArticleVisibility { article_id: 13, visibility: false }

GFX

  1. AsyncWait(15.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 296, graphic: 2, bone: 400, x_offset: 11.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(6975)

Other

  1. AsyncWait(2.0)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(0)] }
  4. AsyncWait(8.0)
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(1)] }
  6. AsyncWait(15.0)
  7. Rumble { unk1: 13, unk2: 0 }
  8. AsyncWait(25.0)
  9. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(2)] }
  10. AsyncWait(38.0)
  11. ItemVisibility(true)