PM3.02 - Kirby - Subaction - SpecialAirNEnd_9

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |

Stats

IASA: None
Hitboxes active: 11-18
Hitbox set 0 hits: 11
Subaction Index: 0x298

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 9 60 100 80 Aura Burn false 13 6 5
0 1 9 60 100 80 Aura Burn false 13 6 5
0 4 9 60 100 270 Aura Burn false 13 6 5

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 9 60 100 80 Aura Burn false 13 6 5
0 1 9 60 100 80 Aura Burn false 13 6 5
0 4 9 60 100 80 Aura Burn false 13 6 5

Scripts

Main

  1. Goto(SpecialNEnd_9 Main 0x53b94)

GFX

  1. Goto(SpecialNEnd_9 GFX 0x17f08)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6865)
  3. SyncWait(2.0)
  4. SoundEffect1(3037)
  5. SyncWait(6.0)
  6. SoundEffect1(3038)

Other

  1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 0.6, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
  2. ItemVisibility(false)
  3. AsyncWait(10.0)
  4. Rumble { unk1: 13, unk2: 0 }
  5. ScreenShake { magnitude: 1 }
  6. AsyncWait(22.0)
  7. EndAestheticWindEffect { unk: 0 }