PM3.02 - Kirby - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 13-15
Hitbox set 0 hits: 13
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 3, unk2: 0.5 }
  3. AsyncWait(5.0)
  4. ItemSetProperty { unk1: 5, unk2: 3.0 }
  5. AsyncWait(12.0)
  6. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  7. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 409, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  8. AsyncWait(15.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(18.0)
  11. ItemSetProperty { unk1: 3, unk2: 0.4 }
  12. AsyncWait(22.0)
  13. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. Subroutine(0x4840c)

    Other

    1. AsyncWait(6.0)
    2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
    3. AsyncWait(12.0)
    4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
    5. Rumble { unk1: 13, unk2: 0 }
    6. AsyncWait(30.0)
    7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }