PM3.02 - Kirby - Subaction - AttackAirF
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51 |
Stats
IASA: |
40 |
Auto Cancel Window: |
1-6, 38-51 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Partially Intangible: |
7-27 |
Hitboxes active: |
7-8, 14-15, 22-24 |
Hitbox set 0 hits: |
7, 14, 22 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
30 |
0 |
100 |
60 |
Normal |
Kick |
0.75 |
1 |
4 |
3 |
|
0 |
1 |
5 |
30 |
0 |
100 |
75 |
Normal |
Kick |
0.75 |
1 |
4 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
30 |
0 |
100 |
60 |
Normal |
Kick |
0.75 |
1 |
4 |
3 |
|
0 |
1 |
5 |
30 |
0 |
100 |
75 |
Normal |
Kick |
0.75 |
1 |
4 |
3 |
|
Frames:22-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
0 |
160 |
361 |
Normal |
Kick |
0.8 |
5 |
4 |
|
0 |
1 |
7 |
0 |
160 |
361 |
Normal |
Kick |
0.8 |
5 |
4 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x50cc4)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.75, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 160, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 160, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(42.0)
- AllowInterrupts
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(9.0)
- SoundEffect1(55)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(8.0)
- SoundEffect1(55)
Other
- AsyncWait(9.0)
- ChangeHurtBoxStateSpecific { bone: 47, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(30.0)
- UnchangeHurtBoxStateSpecific