PM3.02 - Link - Subaction - AttackAirF
            
            
            
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                48 |
                49 |
                50 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Auto Cancel Window: | 
                    
                    49-50 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    24 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    12 | 
                
                
                    | Hitboxes active: | 
                    
                    14-16, 28-31 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    14, 28 | 
                
                
                    | Subaction Index: | 
                    
                    0x63 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:14-16
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            15 | 
                            20 | 
                            100 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            15 | 
                            20 | 
                            100 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            15 | 
                            20 | 
                            100 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            15 | 
                            20 | 
                            100 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                    
                
             
            Frames:28-31
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            46 | 
                            60 | 
                            80 | 
                            Slash | 
                            Slash | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            46 | 
                            60 | 
                            80 | 
                            Slash | 
                            Slash | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            46 | 
                            60 | 
                            80 | 
                            Slash | 
                            Slash | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            10 | 
                            46 | 
                            60 | 
                            80 | 
                            Slash | 
                            Slash | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(13.0)
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 5.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(27.0)
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 46, size: 3.52, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 46, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 46, size: 1.56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 46, size: 3.52, x_offset: 5.24, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(4.0)
 - DeleteAllHitBoxes
 - AsyncWait(48.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 
            GFX
            - AsyncWait(11.0)
 - SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 - AsyncWait(18.0)
 - DeleteSwordGlow { fade_time: 1 }
 - AsyncWait(25.0)
 - SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 - AsyncWait(27.0)
 - SoundEffect1(494)
 - AsyncWait(33.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(11.0)
 - SoundEffect1(496)
 - Goto(0x9019c168)
 
            Other
            - AsyncWait(13.0)
 - Rumble { unk1: 17, unk2: 0 }
 - AsyncWait(27.0)
 - Rumble { unk1: 17, unk2: 0 }