PM3.02 - Yoshi - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
Stats
IASA: |
44 |
Auto Cancel Window: |
1-7, 36-47 |
Auto Cancel Lag: |
4 |
Landing Lag: |
23 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
16-18 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
30 |
80 |
270 |
Normal |
Kick |
9 |
8 |
|
Scripts
Main
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.640617, x_offset: 0.0, y_offset: 3.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(43.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: -7.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Goto(0x9019c168)
SFX
- SoundEffectStop(1169)
- AsyncWait(15.0)
- Subroutine(0x222ac)
- SoundEffect1(109)
- SoundEffect1(3009)
- SoundEffect1(114)
- SoundEffect1(113)
- SyncWait(3.0)
- SyncWait(1.0)
- SyncWait(10.0)
Other
- Subroutine(0x22a14)
- AsyncWait(15.0)
- Rumble { unk1: 24, unk2: 0 }