PM3.02 - Link - Subaction - AttackS3S_1
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    35 | 
                
                
                    | Hitboxes active: | 
                    
                    12-15 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    12 | 
                
                
                    | Subaction Index: | 
                    
                    0x50 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-15
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            14 | 
                            20 | 
                            93 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            15 | 
                            20 | 
                            93 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            14 | 
                            20 | 
                            93 | 
                            361 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            13 | 
                            20 | 
                            93 | 
                            361 | 
                            Slash | 
                            Slash | 
                            7 | 
                            7 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(11.0)
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 5.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 20, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 20, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 20, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(4.0)
 - DeleteAllHitBoxes
 - AsyncWait(34.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(10.0)
 - SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 - AsyncWait(17.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(11.0)
 - SoundEffect1(494)
 - SoundEffect1(583)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(14.0)
 - Rumble { unk1: 17, unk2: 0 }