PM3.02 - Link - Subaction - SpecialNStart

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

  1. GenerateArticle { article_id: 0, subaction_only: true }
  2. ArticleVisibility { article_id: 0, visibility: false }
  3. GenerateArticle { article_id: 1, subaction_only: true }
  4. ArticleVisibility { article_id: 1, visibility: false }
  5. AsyncWait(3.0)
  6. ArticleVisibility { article_id: 0, visibility: true }
  7. AsyncWait(4.0)
  8. ArticleVisibility { article_id: 1, visibility: true }
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  10. AsyncWait(5.0)
  11. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  12. AsyncWait(17.0)
  13. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 58, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(479)
  3. SyncWait(46.0)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }