PM3.02 - Link - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 8-13, 16-20, 22-27, 31-37, 47-51
Hitbox set 0 hits: 8, 16, 22, 31, 47
Subaction Index: 0x1dd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 20 0 100 92 Slash Unknown(24) false 3 4
0 1 4 90 0 100 92 Slash Slash false 3 4
0 2 4 100 0 100 75 Slash Slash false 3 4
0 3 4 50 0 100 38 Slash Slash false 3 4
0 4 4 78 0 100 70 Slash Slash false 3 4

Frames:16-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 10 0 100 92 Slash Unknown(24) false 2 3
0 1 2 88 0 100 92 Slash Slash false 2 3
0 2 2 100 0 100 75 Slash Slash false 2 3
0 3 2 50 0 100 38 Slash Slash false 2 3
0 4 2 78 0 100 70 Slash Slash false 2 3

Frames:22-27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 3 0 100 361 Slash Unknown(24) false 2 3
0 1 2 77 0 100 92 Slash Slash false 2 3
0 2 2 90 0 100 75 Slash Slash false 2 3
0 3 2 40 0 100 361 Slash Slash false 2 3
0 4 2 55 0 100 70 Slash Slash false 2 3

Frames:31-37

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 1 0 50 361 Slash Unknown(24) false 2 3
0 1 2 60 0 100 92 Slash Slash false 2 3
0 2 2 70 0 100 75 Slash Slash false 2 3
0 3 2 40 0 100 45 Slash Slash false 2 3
0 4 2 43 0 100 70 Slash Slash false 2 3

Frames:47-51

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 6 40 123 361 Slash Unknown(24) false 4 4
0 1 6 40 123 45 Slash Slash false 4 4
0 2 6 40 123 45 Slash Slash false 4 4
0 3 6 40 123 45 Slash Slash false 4 4
0 4 6 40 123 45 Slash Slash false 4 4

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  3. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.81, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 75, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 4, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 78, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 38, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(6.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(15.0)
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 92, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 92, wdsk: 88, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.81, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 75, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 78, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 38, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  15. SyncWait(5.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(21.0)
  18. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 3, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  19. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 92, wdsk: 77, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.81, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 75, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 2.34, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 55, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  23. SyncWait(6.0)
  24. DeleteAllHitBoxes
  25. AsyncWait(30.0)
  26. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 1, kbg: 50, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  27. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 92, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.81, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  28. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 75, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  29. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 43, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  30. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 45, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  31. SyncWait(7.0)
  32. DeleteAllHitBoxes
  33. AsyncWait(46.0)
  34. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 40, size: 6.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  35. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 40, size: 6.25, x_offset: 3.81, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  36. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  37. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 4, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 40, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  38. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 123, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  39. SyncWait(5.0)
  40. DeleteAllHitBoxes
  41. AsyncWait(65.0)
  42. LedgeGrabEnable(EnableInFront)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 3, graphic: 8, bone: 0, x_offset: 1.0, y_offset: 3.0, z_offset: 0.0, x_rotation: -5.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 3, graphic: 8, bone: 0, x_offset: 1.0, y_offset: 3.0, z_offset: 0.0, x_rotation: -5.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 3, graphic: 9, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(196614), Bool(false), Bool(true)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(196615), Bool(false), Bool(true)] }
  7. AsyncWait(2.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. FlashEffectOverlay { red: 255, green: 170, blue: 0, alpha: 60 }
  10. AsyncWait(7.0)
  11. SwordGlow(SwordGlow { color: 2, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  12. AsyncWait(50.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  14. AsyncWait(53.0)
  15. DeleteSwordGlow { fade_time: 1 }
  16. SetColorOfFlashEffectOverlay { transition_time: 20, red: 0, green: 0, blue: 0, alpha: 0 }
  17. AsyncWait(73.0)
  18. RemoveFlashEffect

SFX

  1. AsyncWait(10.0)
  2. Subroutine(0x2af24)
  3. SyncWait(4.0)
  4. SoundEffect1(520)
  5. SyncWait(7.0)
  6. SyncWait(7.0)
  7. SyncWait(7.0)
  8. SyncWait(7.0)
  9. SyncWait(7.0)
  10. SoundEffect1(494)
  11. SyncWait(2.0)

Other

  1. RumbleLoop { unk1: 2, unk2: 40 }
  2. ResetVerticalVelocityAndAcceleration(true)
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.4) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. loop Infinite times:
    1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -0.015 }
    3. DisableMovement(DisableVertical)
    4. SyncWait(1.0)
    5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    6. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(-0.06) }
    7. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }