PM3.02 - Link - Subaction - SpecialHiHold
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Stats
IASA: |
None |
Subaction Index: |
0x1dc |
Scripts
Main
GFX
- AsyncWait(5.0)
- SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- loop Infinite times:
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectVictory(469)
- SyncWait(10.0)
- SoundEffectVictory(470)
- SyncWait(10.0)
- SoundEffectVictory(471)
- SyncWait(10.0)
- SoundEffectVictory(472)
- SyncWait(10.0)
- SoundEffectVictory(473)
- SyncWait(10.0)
- SoundEffectVictory(545)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- RumbleLoop { unk1: 2, unk2: 50 }