PM3.02 - Kirby - Subaction - SpecialAirN

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Stats

IASA: None
Subaction Index: 0x208

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x4f024 }
  2. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  3. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.71 }
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  5. AsyncWait(10.0)
  6. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  7. Subroutine(0x4e924)
  8. AsyncWait(30.0)
  9. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  10. AsyncWait(50.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  13. AsyncWait(51.0)
  14. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  15. AsyncWait(52.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: 8.46, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: 14.1, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  19. SyncWait(5.0)
  20. DeleteAllHitBoxes
  21. SyncWait(12.0)
  22. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  23. AsyncWait(8.0)

GFX

  1. Goto(SpecialN GFX 0x123b0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6825)
  3. SyncWait(3.0)
  4. SoundEffect1(6827)
  5. SyncWait(12.0)
  6. SyncWait(4.0)
  7. SyncWait(17.0)
  8. SyncWait(15.0)
  9. SoundEffectStop(6827)
  10. SoundEffect1(6826)
  11. SoundEffect1(6828)

Other

  1. Subroutine(SpecialN Other 0x5ec8)