PM3.02 - Kirby - Subaction - AttackDash
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11 |
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13 |
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15 |
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49 |
Stats
IASA: |
42 |
Hitboxes active: |
9-11, 13-15, 17-32 |
Hitbox set 0 hits: |
9, 13, 17 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
75 |
0 |
100 |
365 |
Flame |
Burn |
0.75 |
0.9 |
3 |
2 |
|
0 |
1 |
3 |
50 |
0 |
100 |
365 |
Flame |
Burn |
0.75 |
0.9 |
3 |
2 |
|
Frames:13-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
75 |
0 |
100 |
365 |
Flame |
Burn |
0.75 |
0.9 |
3 |
2 |
|
0 |
1 |
3 |
50 |
0 |
100 |
365 |
Flame |
Burn |
0.75 |
0.9 |
3 |
2 |
|
Frames:17-32
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
65 |
75 |
65 |
Flame |
Burn |
4 |
4 |
|
0 |
1 |
5 |
65 |
75 |
65 |
Flame |
Burn |
4 |
4 |
|
Scripts
Main
- AsyncWait(8.0)
- Subroutine(0x4f1fc)
- AsyncWait(12.0)
- Subroutine(0x4f1fc)
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 65, size: 3.69, x_offset: 0.0, y_offset: 3.59, z_offset: 4.51, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 65, size: 3.28, x_offset: 0.0, y_offset: 3.59, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(32.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(112), Bool(false), Bool(false)] }
- DeleteAllHitBoxes
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 34, bone: 405, x_offset: 2.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- AsyncWait(41.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 38, bone: 405, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 15, bone: 405, x_offset: 10.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.2, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 0, x_offset: 4.0, y_offset: 6.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 6.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 150 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 172, blue: 0, alpha: 125 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (CharacterExists) }
- AsyncWait(1.0)
- LedgeGrabEnable(Disable)
- AsyncWait(8.0)
- SoundEffect1(1185)
- SoundEffect1(55)
- AsyncWait(32.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(115), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3), Bool(true), Bool(true)] }
- LedgeGrabEnable(EnableInFrontAndBehind)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 20 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }