PM3.02 - Bowser - Subaction - AttackDash
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Stats
IASA: |
51 |
Hitboxes active: |
10-17, 22-29 |
Hitbox set 0 hits: |
10, 22 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
120 |
43 |
80 |
Normal |
Burn |
1 |
7 |
6 |
|
0 |
1 |
12 |
120 |
43 |
80 |
Normal |
Burn |
1 |
7 |
6 |
|
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
80 |
30 |
80 |
Normal |
Burn |
1 |
5 |
5 |
|
0 |
1 |
8 |
80 |
30 |
80 |
Normal |
Burn |
1 |
5 |
5 |
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Frames:22-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
80 |
40 |
65 |
Normal |
Burn |
1 |
4 |
4 |
|
0 |
1 |
5 |
80 |
40 |
65 |
Normal |
Burn |
1 |
4 |
4 |
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Scripts
Main
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- AsyncWait(9.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 1, bkb: 120, size: 8.0, x_offset: -2.0, y_offset: 1.0, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 43, shield_damage: 1, bkb: 120, size: 8.0, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(4.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 80, size: 7.5, x_offset: -2.0, y_offset: 1.0, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 80, size: 6.5, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- Subroutine(0x25e4c)
- AsyncWait(53.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
- AsyncWait(9.0)
- loop 1 times:
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 75 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(28.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundVoiceLow
- SyncWait(9.0)
- SoundEffect1(55)
- SoundEffect1(55)
- SoundEffect1(167)
- SoundEffect1(3845)
- SyncWait(5.0)
- SoundEffect1(114)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(15.0)
- SoundEffect1(3752)
- SyncWait(25.0)
- SoundEffectOther1(3810)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(28.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(50.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }