PM3.02 - Bowser - Subaction - LandingHeavy_1
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Stats
IASA: |
6 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(9.0)
- AllowInterrupts
- if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: 0 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
GFX
- SyncWait(0.1)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffect1(3810)
- SyncWait(19.0)
- SoundEffect1(3811)
- SyncWait(8.0)
- SoundEffectOther1(3811)
Other
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- ScreenShake { magnitude: 0 }
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 18 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(20.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(27.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }