PM3.02 - Bowser - Subaction - SpecialLwLanding
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Stats
IASA: |
None |
Hitboxes active: |
1-4 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
0 |
120 |
65 |
270 |
Slash |
Unknown(64) |
1.25 |
6 |
7 |
|
0 |
1 |
7 |
0 |
100 |
50 |
270 |
Slash |
Unknown(64) |
0.75 |
5 |
3 |
|
0 |
2 |
7 |
0 |
100 |
50 |
270 |
Slash |
Unknown(64) |
0.75 |
5 |
3 |
|
0 |
3 |
4 |
100 |
0 |
100 |
270 |
Slash |
Unknown(64) |
0.75 |
3 |
3 |
|
0 |
4 |
4 |
100 |
0 |
100 |
270 |
Slash |
Unknown(64) |
0.75 |
3 |
3 |
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Scripts
Main
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 120, size: 12.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- Subroutine(0x22ed8)
- SyncWait(4.0)
- DeleteAllHitBoxes
- Armor { armor_type: None, tolerance: 0.0 }
GFX
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 57, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 75 }
- SyncWait(3.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- SoundEffect1(78)
- SoundEffect1(80)
- AsyncWait(2.0)
- SoundEffectStop(3845)
- SoundEffect1(3846)
- SoundEffect1(3810)
- SyncWait(38.0)
- SoundEffect1(3850)
- SyncWait(10.0)
- SoundEffect1(3848)
Other
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }
- SyncWait(1.0)
- ScreenShake { magnitude: 2 }
- SyncWait(1.0)
- ScreenShake { magnitude: 2 }
- SyncWait(1.0)
- ScreenShake { magnitude: 2 }
- AsyncWait(39.0)
- SlopeContourStand { leg_bone_parent: 6 }