PM3.02 - Bowser - Subaction - AttackLw32

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Stats

IASA: 24
Partially Intangible: 12-15
Hitboxes active: 12-15
Hitbox set 0 hits: 12
Subaction Index: 0x59

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-15

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 14 12 100 361 Slash Slash 0.85 4 8 6
0 1 12 12 100 361 Normal Punch 0.85 4 7 5
0 2 12 12 100 361 Normal Punch 0.85 4 7 5
0 3 12 12 100 361 Normal Punch 0.85 4 7 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  2. AsyncWait(6.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 35, state: IntangibleFlashing }
  6. CreateHitBox(HitBoxArguments { bone_index: 40, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 12, size: 6.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 12, size: 5.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 12, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 12, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.85, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(4.0)
  11. FrameSpeedModifier { multiplier: 1.6875, unk: 0 }
  12. UnchangeHurtBoxStateSpecific
  13. DeleteAllHitBoxes
  14. AsyncWait(23.0)
  15. AllowInterrupts

GFX

    SFX

    1. SyncWait(5.0)
    2. SoundEffect1(3754)
    3. SoundEffect1(55)
    4. SoundEffect1(55)

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 18, unk2: 0 }