PM3.02 - Bowser - Subaction - AttackS3Lw
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Stats
IASA: |
41 |
Partially Intangible: |
12-16 |
Hitboxes active: |
12-16 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x53 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
10 |
110 |
361 |
Normal |
Kick |
14 |
8 |
7 |
|
0 |
1 |
15 |
10 |
110 |
361 |
Normal |
Kick |
14 |
8 |
7 |
|
0 |
2 |
15 |
10 |
110 |
361 |
Normal |
Kick |
14 |
8 |
7 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 0.8182, unk: 0 }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 14, bkb: 10, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 14, bkb: 10, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 14, bkb: 10, size: 6.7, x_offset: 7.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(38.0)
- AllowInterrupts
GFX
- Goto(AttackS3S GFX 0x85f8)
SFX
- Goto(AttackS3S SFX 0x29d58)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }