PM3.02 - Bowser - Subaction - PassiveStandF

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xbf

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(20.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(31.0)
  6. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3744)

    Other

    1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    2. ItemVisibility(false)
    3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
    5. AsyncWait(22.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
    7. AsyncWait(31.0)
    8. ItemVisibility(true)
    9. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }