PM3.02 - Bowser - Subaction - SmashThrowHi

|

Stats

IASA: None
Subaction Index: 0x11a

Scripts

Main

  1. AsyncWait(39.0)
  2. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(2.0), Scalar(36.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }

GFX

  1. Subroutine(External: effectAnimCmd_SmashThrowHiCommon)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(18.0)
    3. SlopeContourStand { leg_bone_parent: 0 }
    4. AsyncWait(46.0)
    5. SlopeContourStand { leg_bone_parent: 6 }