PM3.02 - Bowser - Subaction - SpecialSAirCatch

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Stats

IASA: None
Hitboxes active: 16-18
Hitbox set 0 hits: 17
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xee
0 1 Grab set action: 0xee
0 2 Grab set action: 0xee

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 11 80 90 70 Slash Slash 1.5 6 6 9
0 1 12 80 90 70 Slash Slash 1.5 6 7 10
0 2 12 80 90 70 Slash Slash 1.5 6 7 10

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
  2. AsyncWait(13.0)
  3. AddVelocity { x_vel: Constant(1.25), y_vel: Constant(0.0) }
  4. AsyncWait(15.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.88, x_offset: 0.0, y_offset: 7.08, z_offset: 7.98, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.69, x_offset: 0.0, y_offset: 7.08, z_offset: 13.92, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.69, x_offset: 0.0, y_offset: 11.08, z_offset: 10.98, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  8. AsyncWait(16.0)
  9. LedgeGrabEnable(EnableInFront)
  10. DeleteAllGrabBoxes
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 80, size: 6.64, x_offset: 0.0, y_offset: 7.08, z_offset: 9.98, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 80, size: 6.62, x_offset: 0.0, y_offset: 7.08, z_offset: 16.62, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 80, size: 5.72, x_offset: 0.0, y_offset: 7.08, z_offset: 23.28, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
  15. AsyncWait(18.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(20.0)
  18. LedgeGrabEnable(Disable)
  19. AsyncWait(40.0)

GFX

  1. AsyncWait(15.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 15.0, y_offset: 3.0, z_offset: 1.0, x_rotation: -20.0, y_rotation: -30.0, z_rotation: -75.0, scale: 3.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  4. FlashEffectOverlay { red: 255, green: 255, blue: 192, alpha: 160 }
  5. SetColorOfFlashEffectOverlay { transition_time: 5, red: 128, green: 0, blue: 0, alpha: 0 }
  6. SyncWait(2.0)
  7. RemoveFlashEffect

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(55)
  3. SoundEffect1(115)
  4. SoundEffect1(195)

Other

  1. AsyncWait(15.0)
  2. Rumble { unk1: 13, unk2: 0 }