PM3.02 - Bowser - Subaction - AttackHi3

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Stats

IASA: 37
Partially Intangible: 7-14
Hitboxes active: 7-14
Hitbox set 0 hits: 7
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 40 120 100 Slash Slash 7 7
0 1 13 40 120 100 Slash Slash 7 7

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 55 95 85 Slash Slash 7 6
0 1 12 55 95 85 Slash Slash 7 6

Scripts

Main

  1. AsyncWait(6.0)
  2. ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
  3. CreateHitBox(HitBoxArguments { bone_index: 40, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 100, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 8.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 100, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 6.2, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(9.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 40, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 85, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 55, size: 6.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 85, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 55, size: 6.64, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(5.0)
  9. FrameSpeedModifier { multiplier: 1.3334, unk: 0 }
  10. UnchangeHurtBoxStateSpecific
  11. DeleteAllHitBoxes
  12. AsyncWait(43.0)
  13. AllowInterrupts

GFX

    SFX

    1. SoundVoiceLow
    2. AsyncWait(3.0)
    3. SoundEffect1(3754)
    4. SoundEffect1(55)
    5. SoundEffect1(55)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(3.0)
    3. Rumble { unk1: 18, unk2: 0 }