PM3.02 - Samus - Subaction - AttackHi3

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Stats

IASA: 35
Hitboxes active: 14-17
Hitbox set 0 hits: 14
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 40 100 270 Normal Kick 7 7
0 1 13 40 100 270 Normal Kick 7 7
0 2 12 40 100 361 Normal Kick 7 6
0 3 12 40 100 361 Normal Kick 7 6

Scripts

Main

  1. AsyncWait(13.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.08, x_offset: 0.0, y_offset: -0.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.08, x_offset: 0.0, y_offset: 5.9, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.08, x_offset: 0.0, y_offset: -0.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.08, x_offset: 0.0, y_offset: 5.9, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(17.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(34.0)
  9. AllowInterrupts
  10. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(9.0)
  2. SoundVoiceLow
  3. SoundEffect1(2918)
  4. SyncWait(5.0)
  5. SoundEffect1(2915)
  6. SyncWait(2.0)
  7. SoundEffect1(2807)
  8. SoundEffect1(2809)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 8 }
  2. AsyncWait(8.0)
  3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
  4. AsyncWait(16.0)
  5. Rumble { unk1: 17, unk2: 0 }
  6. AsyncWait(33.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }