PM3.02 - Samus - Subaction - SquatF
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Stats
IASA: |
None |
Subaction Index: |
0x2e |
Scripts
Main
- if (not(BoolIsTrue LongtermAccessBool (0x78)))
- SyncWait(4.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
- Subroutine(0xf610)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
GFX
- loop Infinite times:
- IntVariableSet { variable: LongtermAccessInt (0x5d), value: 1 }
- loop 19 times:
- SyncWait(1.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5d), value: 1 }
SFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(6.0)
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(6.0)
Other