PM3.02 - Samus - Subaction - SquatF

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Stats

IASA: None
Subaction Index: 0x2e

Scripts

Main

  1. if (not(BoolIsTrue LongtermAccessBool (0x78)))
    1. SyncWait(4.0)
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
  3. Subroutine(0xf610)
  4. ItemVisibility(false)
  5. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }

GFX

  1. loop Infinite times:
    1. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 1 }
    2. loop 19 times:
      1. SyncWait(1.0)
      2. IntVariableAdd { variable: LongtermAccessInt (0x5d), value: 1 }

SFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. SyncWait(6.0)
  3. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(6.0)

Other