PM3.02 - Samus - Subaction - AttackLw4
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Stats
IASA: |
42 |
Hitboxes active: |
3-5, 11-13 |
Hitbox set 0 hits: |
3, 11 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
110 |
50 |
120 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
16 |
110 |
50 |
120 |
Normal |
Kick |
9 |
8 |
|
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
90 |
45 |
120 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
15 |
90 |
45 |
120 |
Normal |
Kick |
8 |
7 |
|
Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 120, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 110, size: 3.91, x_offset: 0.0, y_offset: -1.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 120, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 110, size: 4.69, x_offset: 0.0, y_offset: 7.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 120, wdsk: 0, kbg: 45, shield_damage: 0, bkb: 90, size: 3.91, x_offset: 0.0, y_offset: -1.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 120, wdsk: 0, kbg: 45, shield_damage: 0, bkb: 90, size: 4.69, x_offset: 0.0, y_offset: 7.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(41.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(105)
- SyncWait(0.0)
- SoundEffect1(2915)
- SyncWait(8.0)
- SoundEffect1(114)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 20 }