PM3.02 - Samus - Subaction - SlipEscapeB

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Stats

IASA: None
Fully Intangible: 1-10
Subaction Index: 0xe9

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(10.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(14.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(164)
  3. SyncWait(1.0)
  4. SoundEffect1(2872)
  5. SyncWait(12.0)
  6. SoundEffectStop(2872)
  7. SyncWait(8.0)
  8. SoundEffect1(2873)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
  4. AsyncWait(14.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }