PM3.02 - Samus - Subaction - SpecialAirLw

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
  2. if ((LongtermAccessInt (0x43) NotEqual scalar(2)))
    1. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  3. AsyncWait(9.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  5. Subroutine(0xf610)
  6. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  7. IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
  8. AsyncWait(43.0)
  9. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  10. Subroutine(0xf5f0)
  11. IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
  12. AsyncWait(44.0)
  13. Subroutine(0xf638)
  14. IntVariableSet { variable: LongtermAccessInt (0x43), value: 0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(8.0)
      3. ItemVisibility(false)
      4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
      5. AsyncWait(11.0)
      6. Rumble { unk1: 12, unk2: 0 }
      7. AsyncWait(45.0)
      8. ItemVisibility(true)
      9. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }