PM3.02 - Wario - Subaction - AttackHi3

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Stats

IASA: None
Partially Intangible: 1-37
Hitboxes active: 12-27
Hitbox set 0 hits: 12
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 65 89 90 Normal Punch 6 6
0 1 10 65 89 83 Normal Punch 6 6
0 2 10 65 89 97 Normal Punch 6 6

Frames:15-27

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 45 50 90 Normal Punch 4 4
0 1 6 30 50 80 Normal Punch 4 4
0 2 6 30 50 100 Normal Punch 4 4

Scripts

Main

  1. ChangeHurtBoxStateSpecific { bone: 445, state: IntangibleFlashing }
  2. AsyncWait(11.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 83, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 97, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 13.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 13.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(27.0)
  11. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(11.0)
    2. SoundEffect1(1918)
    3. SoundEffect1(4892)

    Other

    1. AsyncWait(10.0)
    2. Rumble { unk1: 17, unk2: 0 }
    3. AsyncWait(11.0)
    4. SlopeContourStand { leg_bone_parent: 6 }