PM3.02 - Wario - Subaction - ShoulderCharge_1
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Stats
IASA: |
None |
Hitboxes active: |
9-41 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x1e6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
91 |
361 |
Normal |
MagicZap |
AD |
false |
1.4 |
true |
7 |
9 |
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Frames:15-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
50 |
90 |
361 |
Normal |
MagicZap |
AD |
false |
1.4 |
true |
9 |
11 |
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Frames:27-41
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
21 |
50 |
80 |
361 |
Normal |
Unknown(64) |
AD |
false |
1.4 |
true |
11 |
13 |
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Scripts
Main
- RumbleLoop { unk1: 2, unk2: 0 }
- FrameSpeedModifier { multiplier: 0.25, unk: 0 }
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(11.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(23.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(38.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 12 }
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool (0x79) }
GFX
- AsyncWait(0.5)
- SoundEffectOther1(4850)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 427, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(1891)
- AsyncWait(5.0)
- loop 4 times:
- SoundEffect2(4890)
- SoundEffect2(4888)
- SoundEffect2(4888)
- Subroutine(0x28e1c)
SFX
Other
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(5.0)
- loop 16 times:
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.05, y_vel: 0.0, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- ResetVerticalVelocityAndAcceleration(true)
- SyncWait(1.0)
- loop Infinite times:
- ResetVerticalVelocityAndAcceleration(true)
- SyncWait(1.0)