PM3.02 - Wario - Subaction - ShoulderChargeSquat
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Stats
IASA: |
None |
Hitboxes active: |
1-19 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
60 |
55 |
Normal |
Punch |
3 |
3 |
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Scripts
Main
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 50.0 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 55, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 2.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.85, unk: 0 }
GFX
SFX
- SoundEffect1(116)
Other
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 2.5, y_vel: 0.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- loop Infinite times:
- ResetVerticalVelocityAndAcceleration(true)
- SyncWait(1.0)