PM3.02 - Wario - Subaction - SpecialHiJump
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Stats
IASA: |
None |
Hitboxes active: |
1-24 |
Hitbox set 0 hits: |
1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23 |
Subaction Index: |
0x1fa |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
140 |
0 |
140 |
115 |
Normal |
Punch |
0.6 |
4 |
4 |
|
0 |
1 |
5 |
140 |
0 |
140 |
115 |
Normal |
Punch |
0.6 |
4 |
4 |
|
0 |
2 |
5 |
90 |
0 |
100 |
85 |
Normal |
Punch |
0.6 |
4 |
4 |
|
0 |
3 |
5 |
90 |
0 |
100 |
105 |
Normal |
Punch |
0.6 |
4 |
4 |
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Frames:3-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
110 |
0 |
100 |
365 |
Normal |
Punch |
0.25 |
0.6 |
2 |
0 |
|
0 |
1 |
1 |
110 |
0 |
120 |
90 |
Normal |
Paper |
0.25 |
0.6 |
2 |
0 |
|
Frames:23-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
130 |
80 |
Normal |
Punch |
1.25 |
3 |
5 |
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Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 115, wdsk: 140, kbg: 140, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 115, wdsk: 140, kbg: 140, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 85, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 105, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- loop 10 times:
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.25, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 110, kbg: 120, shield_damage: 0, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.25, sdi_mult: 0.6, effect: Normal, unk1: true, sound_level: 0, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- FloatVariableSet { variable: RandomAccessFloat (0x3e7), value: 0 }
GFX
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
- AsyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 240, blue: 128, alpha: 80 }
- AsyncWait(4.0)
- SetColorOfFlashEffectOverlay { transition_time: 26, red: 255, green: 0, blue: 0, alpha: 0 }
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 10, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(5.0)
- AsyncWait(30.0)
- RemoveFlashEffect
SFX
- AsyncWait(0.0)
- SoundEffect1(4848)
- SoundEffectTransient(1893)
- SyncWait(5.0)
- SoundEffect1(4791)
- SyncWait(15.0)
- SoundEffect1(4892)
Other
- RumbleLoop { unk1: 2, unk2: 30 }