PM3.02 - Wario - Subaction - SpecialLwFlyR

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Stats

IASA: None
Hitboxes active: 9-26
Hitbox set 0 hits: 9
Subaction Index: 0x201

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 22 60 65 35 Normal Explosion false 11 10

Frames:11-26

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 20 0 100 80 Normal Explosion false 10 9

Scripts

Main

  1. AsyncWait(4.0)
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  3. AsyncWait(8.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 35, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 60, size: 9.5, x_offset: 0.0, y_offset: 2.5, z_offset: 0.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: false, direct: true, unk6: 0 })
  5. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  6. AsyncWait(10.0)
  7. Armor { armor_type: None, tolerance: 0.0 }
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  9. SyncWait(16.0)
  10. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 5, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(6.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 6, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  7. AsyncWait(8.0)
  8. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
  9. AsyncWait(10.0)
  10. SetColorOfFlashEffectOverlay { transition_time: 25, red: 255, green: 0, blue: 0, alpha: 0 }
  11. AsyncWait(35.0)
  12. RemoveFlashEffect

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(4875)

Other

  1. AsyncWait(7.0)
  2. ScreenShake { magnitude: 2 }
  3. Rumble { unk1: 15, unk2: 0 }