PM3.02 - Wario-Man - Subaction - SpecialLwFlyR
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    9-26 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    9 | 
                
                
                    | Subaction Index: | 
                    
                    0x201 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:9-10
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            50 | 
                            0 | 
                            100 | 
                            30 | 
                            Normal | 
                            Explosion | 
                            false | 
                            24 | 
                            19 | 
                                        | 
                    
                
             
            Frames:11-26
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            20 | 
                            0 | 
                            100 | 
                            80 | 
                            Normal | 
                            Explosion | 
                            false | 
                            10 | 
                            9 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(4.0)
 - Armor { armor_type: SuperArmor, tolerance: 0.0 }
 - AsyncWait(8.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(50.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
 - BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 - AsyncWait(10.0)
 - Armor { armor_type: None, tolerance: 0.0 }
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
 - SyncWait(16.0)
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(5.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - AsyncWait(6.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 6, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
 - AsyncWait(8.0)
 - FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
 - AsyncWait(10.0)
 - SetColorOfFlashEffectOverlay { transition_time: 25, red: 255, green: 0, blue: 0, alpha: 0 }
 - AsyncWait(35.0)
 - RemoveFlashEffect
 
            SFX
            - AsyncWait(8.0)
 - SoundEffect1(4875)
 
            Other
            - AsyncWait(7.0)
 - ScreenShake { magnitude: 2 }
 - Rumble { unk1: 15, unk2: 0 }