PM3.02 - Wario-Man - Subaction - ShoulderChargeJet
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Stats
IASA: |
None |
Hitboxes active: |
11-25 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x1ec |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
50 |
80 |
361 |
Normal |
MagicZap |
AD |
false |
false |
1.4 |
true |
8 |
11 |
|
0 |
1 |
15 |
50 |
80 |
361 |
Normal |
MagicZap |
AD |
false |
false |
1.4 |
true |
8 |
11 |
|
Scripts
Main
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 9.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 3.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(25.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool (0x79) }
GFX
- AsyncWait(0.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 427, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- SoundEffectOther1(4850)
- AsyncWait(3.0)
- SoundEffect1(1891)
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 42, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- loop 10 times:
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.85)))
- SetVelocity { x_vel: 1.2, y_vel: -0.15 }
- DeleteAllHitBoxes
- RemoveFlashEffect
- SetAnimationAndTimerFrame(23.0)
- SyncWait(1.0)
Other
- if (not(BoolIsTrue RandomAccessBool (0x7a)))
- RumbleLoop { unk1: 2, unk2: 0 }
- DisableMovement(DisableVertical)
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.4, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(0.2)))
- SetVelocity { x_vel: 4.0, y_vel: 0.9 }
- else
- if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.2)))
- SetVelocity { x_vel: 4.0, y_vel: -0.9 }
- else
- SetVelocity { x_vel: 4.0, y_vel: 0.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(18.0)
- SetVelocity { x_vel: 1.2, y_vel: -0.175 }
- AsyncWait(24.0)
- DisableMovement2(DisableVertical)
- AsyncWait(25.0)
- LedgeGrabEnable(EnableInFrontAndBehind)