PM3.02 - Wario-Man - Subaction - FinalAir2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 |

Stats

IASA: None
Subaction Index: 0x212

Scripts

Main

  1. Goto(Final2 Main 0x194f8)

GFX

  1. SyncWait(10.0)
  2. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    2. SyncWait(2.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    4. SyncWait(2.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    6. SyncWait(2.0)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    8. SyncWait(2.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    10. SyncWait(2.0)
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    12. SyncWait(2.0)
    13. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    14. SyncWait(2.0)
    15. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    16. SyncWait(2.0)
    17. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    18. SyncWait(2.0)
    19. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    20. SyncWait(2.0)

SFX

  1. AsyncWait(10.0)
  2. SoundEffectVictory(4845)
  3. SyncWait(41.0)
  4. SoundEffect1(1895)

Other

  1. ItemVisibility(false)
  2. AsyncWait(10.0)
  3. RumbleLoop { unk1: 2, unk2: 0 }