PM3.02 - Wario-Man - Subaction - LandingHeavy_1

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Stats

IASA: 4
Subaction Index: 0x33

Scripts

Main

    GFX

    1. SyncWait(0.1)
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(4792)
    3. SyncWait(22.0)
    4. SoundEffectOther1(4850)

    Other

    1. Rumble { unk1: 14, unk2: 0 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    4. AsyncWait(4.0)
    5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    6. AsyncWait(8.0)
    7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
    8. AsyncWait(23.0)
    9. SlopeContourStand { leg_bone_parent: 6 }