PM3.02 - Lucas - Subaction - LandingHeavy_1

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Stats

IASA: 4
Subaction Index: 0x33

Scripts

Main

  1. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (BoolIsTrue RandomAccessInt (0x56)) }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(234)))
    1. AsyncWait(1.0)
    2. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. FrameSpeedModifier { multiplier: 2.308, unk: 0 }
  4. SetEdgeSlide(StayOn)
  5. if (BoolIsTrue RandomAccessInt (0x55))
    1. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
    2. AsyncWait(30.0)
    3. AllowInterrupts
  6. BoolVariableSetFalse { variable: RandomAccessInt (0x55) }
  7. BoolVariableSetFalse { variable: RandomAccessInt (0x56) }

GFX

  1. SyncWait(0.1)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(5137)
  2. AsyncWait(3.0)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. Rumble { unk1: 23, unk2: 0 }
  3. AsyncWait(30.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }