PM3.02 - Lucas - Subaction - LandingHeavy_1
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x33 |
Scripts
Main
- CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (BoolIsTrue RandomAccessInt (0x56)) }
- if ((InternalConstantInt(PreviousAction) Equal scalar(234)))
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- FrameSpeedModifier { multiplier: 2.308, unk: 0 }
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessInt (0x55))
- FrameSpeedModifier { multiplier: 1.75, unk: 0 }
- AsyncWait(30.0)
- AllowInterrupts
- BoolVariableSetFalse { variable: RandomAccessInt (0x55) }
- BoolVariableSetFalse { variable: RandomAccessInt (0x56) }
GFX
- SyncWait(0.1)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectOther1(5137)
- AsyncWait(3.0)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- Rumble { unk1: 23, unk2: 0 }
- AsyncWait(30.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }