PM3.02 - Lucas - Subaction - AttackLw42
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Stats
IASA: |
22 |
Hitboxes active: |
4-8 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x3a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
90 |
361 |
Electric |
MagicZap |
false |
false |
8 |
7 |
|
Scripts
Main
- if (BoolIsTrue RandomAccessBool (0x6b))
- SetAnimationFrame(22.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SoundEffect1(5209)
- SoundEffect1(5209)
- AsyncWait(3.0)
- ScreenShake { magnitude: 1 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 63, shield_damage: 15, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- AllowInterrupts
- else
- SetAnimationFrame(22.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- AllowInterrupts
GFX
- Subroutine(0x28544)
SFX
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
- AsyncWait(3.0)
- SoundEffectStop(191)
- Subroutine(0x22e0c)
- SoundEffect1(5132)
- SoundEffect1(5139)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 8.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 16, unk2: 0 }