PM3.02 - Lucas - Subaction - AttackLw42

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Stats

IASA: 22
Hitboxes active: 4-8
Hitbox set 0 hits: 4
Subaction Index: 0x3a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shieldstun Hitlag Targets
0 0 14 30 90 361 Electric MagicZap false false 8 7

Scripts

Main

  1. if (BoolIsTrue RandomAccessBool (0x6b))
    1. SetAnimationFrame(22.0)
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
    5. GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    6. GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    7. SoundEffect1(5209)
    8. SoundEffect1(5209)
    9. AsyncWait(3.0)
    10. ScreenShake { magnitude: 1 }
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 63, shield_damage: 15, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
    13. SyncWait(5.0)
    14. DeleteAllHitBoxes
    15. AsyncWait(21.0)
    16. AllowInterrupts
  2. else
    1. SetAnimationFrame(22.0)
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
    3. AsyncWait(3.0)
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
    5. SyncWait(5.0)
    6. DeleteAllHitBoxes
    7. AsyncWait(21.0)
    8. AllowInterrupts

GFX

  1. Subroutine(0x28544)

SFX

  1. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  2. AsyncWait(3.0)
  3. SoundEffectStop(191)
  4. Subroutine(0x22e0c)
  5. SoundEffect1(5132)
  6. SoundEffect1(5139)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 8.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(16.0)
  6. Rumble { unk1: 16, unk2: 0 }