PM3.02 - Lucas - Subaction - LandingHeavy

| 1 | 2 | 3 |

Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

  1. BoolVariableSetFalse { variable: RandomAccessInt (0x56) }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(234)))
    1. AsyncWait(1.0)
    2. FrameSpeedModifier { multiplier: 3.0, unk: 0 }

GFX

  1. SyncWait(0.1)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(5179)
  2. AsyncWait(3.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 23, unk2: 0 }