PM3.02 - Lucas - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

  1. loop Infinite times:
    1. SyncWait(1.0)
    2. IntVariableAdd { variable: RandomAccessInt (0x69), value: 1 }

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(5.0)
    3. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. SyncWait(5.0)

SFX

  1. SoundEffectTransient(5197)
  2. loop Infinite times:
    1. SyncWait(15.0)

Other

  1. RumbleLoop { unk1: 9, unk2: 0 }